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Harrison Alonso

Game Designer, Narrative Designer, and Computer Science Student

I create story-driven games and interactive systems that explore player choice, emotion, and consequence.

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Featured Project

Biscuit Bandits

Biscuit Bandits is a branching narrative roguelike built in GameMaker, using JSON driven scenarios and stat based crew checks to turn each choice into a risk.  I designed and programmed the narrative systems behind its replayable voyages, where absurd worldbuilding gradually builds toward an ending that reframes every crew loss and decision.

Play my games

I publish games on Itch.io under the username MostlyMagic, where I compete in game jams and experiment with new ideas, mechanics, and stories. Currently working towards my first commercial release.

About Me

Hi, I’m Harrison Alonso, a computer science student at the University of Oregon interested in game design, narrative systems, and interactive storytelling.

I design and develop games that connect mechanics with character, choice, and emotional payoff. My projects include branching dialogue, player-driven outcomes, boss encounters, and narrative structures where gameplay decisions shape how the story is understood.

What interests me most about games is their ability to make a player participate in a story rather than simply observe it. Whether I am prototyping a combat system, writing dialogue, or designing an ending, I focus on creating experiences in which each interaction feels intentional and meaningful.

Outside of development, I write about film, television, and games, with a particular interest in pacing, atmosphere, structure, and emotional impact. I was born in London, raised in San Diego, and am currently based in Eugene, Oregon.

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