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Biscuit Bandits -- Case Study
Branching Narrative Roguelike | GameMaker Studio 2 | One Week Game Jam Project Programming, Narrative Systems Design, and Writing: Harrison Alonso Art and Assets: George Boutwell Music and Soundscapes: Dirk Dammit Project Snapshot Role: Main programmer, narrative systems designer, writer Team: 3 people Engine: GameMaker Studio 2 / GML Data: JSON-based scenario structure Timeline: 1 week Result: 28 overall out of 2,278 Brackeys Game Jam entries Focus: Branching narrative, stat
May 267 min read
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